Joshua Opolko

Interactive Fractal Visualization with Three.js WebXR

This Three.js pattern demonstration showcases the power of modern WebGL technology combined with virtual reality features. Built with web standards, this interactive fractal visualization creates stunning visual effects that work seamlessly across desktop browsers and VR headsets using custom GLSL shaders and Three.js rendering. For more VR development insights, explore our guide on visual effects for Meta Quest 2.

Three.js · WebXR · GLSL Drag to look around
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Key Features & Technical Implementation

Interactive Controls: • Six parametric controls: zoom, rotation speed, color intensity, noise, cycle speed, iterations • Real-time HSV color cycling with mathematical wave modulation • Layered noise systems with customizable intensity and frequency • Smooth zoom oscillation and 2D rotation transformations

WebXR Integration: • Single-click VR transition using Three.js VRButton • smooth desktop-to-VR experience with no downloads required • Consistent 60fps performance across devices with high pixel ratio support • Responsive design with automatic resolution management

Modern Web Architecture: • ES6 modules loaded from CDN for lightweight performance • Custom GLSL shader materials with parametric uniform controls • WebXR compatibility for immersive experiences

Developer Resources

Explore similar implementations using Three.js documentation, WebXR specifications, GLSL shader references, and fractal mathematics concepts.


Development Resources

Frequently asked questions

What is this Three.js demo?

It is an interactive fractal visualization built with Three.js and custom GLSL shaders that renders animated patterns in the browser and in VR through WebXR.

Does it work on mobile and VR headsets?

Yes. It runs across desktop and mobile browsers and supports VR headsets via the WebXR API.

What is it built with?

Three.js handles the WebGL rendering, and custom GLSL fragment shaders generate the animated fractal effect.